"Meet the Match" FAQ

Q: Regarding the $500,000 matching grant, what counts as matching funds?
The matching funds must come from external, philanthropic sources in order to count toward the "Meet the Match" campaign. The district cannot use its own operational funds toward "Meet the Match." The district must raise an additional $500,000 through fundraising efforts by December 31, 2015 in order to receive the matching grant. If the district is able to raise $500,000 to successfully meet the matching grant amount, this would make the combined total amount raised $1,000,000.
 
Q: What happens if the district does not raise $500,000 in external, philanthropic funds by December 31, 2015?
If the district does not raise $500,000 in external, philanthropic funds by December 31, 2015, then the district will not receive the $500,000 matching grant from the foundation. However, the district will still use the funds raised against the match to achieve partial program implementation.
 
Q: In the event that the district is unable to raise the full $500,000 in external, philanthropic funds by December 31, 2015, will the district be obligated or required to make up the difference through any expenditure of its own funding?
No. The district will not be obligated to invest any of its own funding to meet the match. In fact, the matching funds raised must be external and philanthropic to qualify as matching funds.
 
Q: Is the funding intended to be used all at once, or will it be used over a period of time?
The funding is intended to help launch and support programs over the next three years. Some of the funds will be used for initial start-up costs, including equipment, technology, and training, while the remaining funding will be used for teacher training, professional development, and other program implementation needs over the next three years.
 
Q: How will the Meet the Match funding be used?
If the matching funds are successfully raised, the total $1,000,000 in funding will support curriculum implementation, teacher training and professional development, equipment and technology, classroom resources, and special projects and student expeditions for the following programs:
  • Expeditionary Learning ($130K/year for 3 years, $390K total)
  • Project Lead the Way (~ $116K/year for 3 years, $350K total)
  • Student Projects, Trips & Expeditions ($20K/year for 3 years, $60K total)
  • Maker Space Equipment and Technology ($100K)
  • Extracurricular Activities (~ $33K/year for 3 years, $100K total)
 
Q: What is Expeditionary Learning, the program that will be implemented at the elementary school level?
Expeditionary Learning is exemplified by project-based learning expeditions, where students engage in interdisciplinary, in-depth study of compelling topics, in groups and in their community, with assessment coming through cumulative products, public presentations, and portfolios. The model emphasizes high levels of student engagement, achievement, and character development. Expeditionary Learning is based on the educational ideas of German educator Kurt Hahn, the founder of Outward Bound. In the U.S., there are currently more than 150 Expeditionary Learning Schools in 30 states and the District of Columbia. The organization Expeditionary Learning (EL) works with schools to design and implement the Expeditionary Learning programs. EL provides schools with curricular and instructional frameworks, along with strategies to change the culture of school communities. Lake Bluff and Atwater Elementary School teachers are currently being trained in Expeditionary Learning.
 
Q: What kind of curricular program will be implemented at the intermediate and high school level?
The district is currently exploring Project Lead The Way. Project Lead The Way (PLTW) is the nation's leading provider of science, technology, engineering, and math (STEM) programs, and has been implemented in over 8,000 schools in all 50 states and the District of Columbia. PLTW's world-class curriculum and high-quality teacher professional development model, combined with an engaged network of educators and corporate and community partners, help students develop the skills necessary to succeed in our global economy. As a 501(c)(3) nonprofit organization, PLTW has successfully implemented its activities at schools in rural, urban, and suburban districts; across all income levels; as well as in public, private, and charter schools. PLTW’s success in preparing students with the knowledge and skills they need to succeed has been recognized by colleges and universities, Fortune 500 businesses, and numerous national organizations including Change the Equation, the Social Impact Exchange, among others.
 
Q: What is a Maker Space?
A Maker Space is a space where students can design, build, and learn and develop the ability to create and innovate. A Maker Space contains technology and equipment, such as 3D printers, milling machines, software, electronics, and other tools, which students can use to build prototypes and projects, and learn STEM-related skills and design in the process of building and creating. This can be a space for both curricular and extracurricular activities and learning experiences.
 
Q: What kinds of extracurricular activities will be available for students?
Extracurricular programs will be available for students to participate in outside of the classroom, including:
 
FIRST (For Inspiration and Recognition of Science and Technology) Activities:
FIRST is a national organization that offers students of all ages the opportunity to participate in different leagues, engaging students in hands-on projects that help build science, engineering and technology skills, inspire innovation, and foster well-rounded life capabilities including problem-solving skills, self-confidence, collaborative and team-based learning, communication, and leadership. FIRST Jr. Lego League (grades K-3), FIRST Lego League (grades 4-8), and FIRST Tech Challenge (grades 7-12) are being offered through the Shorewood Recreation Department in Fall 2015, with 63 students participating across the three leagues. Meet the Match funds will support these continued program offerings.
 
Team Awesome:
A unique Shorewood program called “Team Awesome,” named by the students who participated, offers special needs students the opportunity to learn new engineering and design skills through hands-on work with tools and technology in the theater tech shop after school. The students have learned to help create stage sets for theater productions, gaining familiarity with building and design principles, and also developing an understanding of how to program lighting in the theater and use equipment and technology associated with drama productions. Learning these new skills has increased the students’ confidence and sparked an interest in technical theater and the industrial arts. This unique program is the only one of its kind in the country. 
 
Down to Earth Experimental Physics (DEEP) Program:
Down to Earth Experimental Physics (DEEP) is a unique program created by UWM Physics Prof. Vali Raicu for Shorewood 5th & 6th graders. Students learn about physics concepts through fun, hands-on experiments and demos about physical phenomena, e.g., mechanical waves, light reflection, refraction and dispersion. The DEEP program culminates with a visit to the UWM Planetarium and Physics Department research laboratories to see full-size, research-grade scientific instruments at work. Approximately 40 students participate each year. The program is being offered through the Shorewood Recreation Department.
 
Q. What kinds of partnerships are being established around this effort?
Shorewood is working together with approximately 30 community partners on these programs, including the University of Wisconsin-Milwaukee, Johnson Controls, Inc., The Commons Entrepreneurial Education Programs, GE Healthcare, The Betty Brinn Children's Museum, STEM Forward, Creative Alliance Milwaukee, and many others. Through these partnerships, the district is creating new project-based learning experiences for students that introduce them to new challenges. As an example, Johnson Controls is supporting a new Shorewood learning experience this year for 4th graders called "A World in Motion," in which students work together in small teams to design and build a small car, learning key concepts about energy, friction, and motion. Students work together to optimize the car for speed and maneuverability, and at the end of the design, build, and testing phases over 5 weeks, the student teams compete. The winning team gets to represent their school at a national competition in Detroit. Johnson Controls and the Society of Automotive Engineers (SAE) co-sponsor the entire learning experience, including materials and resources, as well as travel for the winning team to go to Detroit. Johnson Controls also contributes volunteers who come into the classroom during the program to help co-teach and mentor the kids.
 
Q: The terms STEM and STEAM have both been used to describe these programs – what does this mean?
Shorewood has used both terms — both refer to Science, Technology, Engineering, and Mathematics learning experiences, but the STEAM term adds "Art" – this demonstrates the role that Design and Art can play in teams that develop engineering and technology projects and products, for example, the product design involved with the Apple iPhone. Design is often an important component for any successful technology project or product.
 
Q: Once the Meet the Match campaign reaches $500,000 and the match is completed for a total of $1 million, will this complete the fundraising process for these programs?
Once we meet the match, we will evaluate which programs may require some additional support. Some additional fundraising activities may continue to support some programs and activities associated with this initiative.
 
Additional Questions?

Please contact Ted Knight at [email protected] with any additional questions.